abra

#63

Types

  • psychic

Abilities

  • magic guard (hidden)

    Protects against damage not directly caused by a move.

    This Pokémon is immune to damage not directly caused by a move. For example, this Pokémon takes no damage from from weather, recoil, status ailments, or spikes, but it still suffers from the Attack cut when burned, and a life orb will still power up this Pokémon's moves without damaging it. Anything that directly depends on such damage will also not happen; for example, leech seed will neither hurt this Pokémon nor heal the opponent, and Pokémon with a jaboca berry or rowap berry will not consume the berry when hit by this Pokémon. The following are unaffected: struggle, pain split (whether used by or against this Pokémon), belly drum, substitute, curse, moves that knock the user out, and damage from confusion. This Pokémon will neither lose nor regain HP if it drains HP from a Pokémon with liquid ooze. If this Pokémon is badly poisoned, the poison counter is still increased each turn; if the Pokémon loses this ability, it will begin taking as much damage as it would be if it had been taking increasing damage each turn.

  • inner focus

    Prevents flinching.

    This Pokémon cannot flinch.

  • synchronize

    Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.

    Whenever this Pokémon is burned, paralyzed, or poisoned, the Pokémon who gave this Pokémon that ailment is also given the ailment. This ability passes back bad poison when this Pokémon is badly poisoned. This ability cannot pass on a status ailment that the Pokémon did not directly receive from another Pokémon, such as the poison from toxic spikes or the burn from a flame orb. Overworld: If the lead Pokémon has this ability, wild Pokémon have a 50% chance of having the lead Pokémon's nature, and a 50% chance of being given a random nature as usual, including the lead Pokémon's nature. This does not work on Pokémon received outside of battle or roaming legendaries.

Stats

StatBaseProportion of max
Spe90
SpD55
SpA105
Def15
Atk20
HP25

Moves

By level-up

lvlMoveTypeCatPowerAcc
1teleportpsychicst

By machine

MoveTypeCatPowerAcc
thunder waveelectricst90%
toxicpoisonst90%
psychicpsychicsp90100%
double teamnormalst
light screenpsychicst
reflectpsychicst
dream eaterpsychicsp100100%
restpsychicst
substitutenormalst
thiefdarkph60100%
protectnormalst
swaggernormalst85%
attractnormalst100%
sleep talknormalst
returnnormalph100%
frustrationnormalph100%
safeguardnormalst
hidden powernormalsp60100%
rain dancewaterst
sunny dayfirest
psych upnormalst
shadow ballghostsp80100%
tormentdarkst100%
facadenormalph70100%
tauntdarkst100%
calm mindpsychicst
embargodarkst100%
flingdarkph100%
energy ballgrasssp90100%
trick roompsychicst
grass knotgrasssp100%
charge beamelectricsp5090%
psyshockpsychicsp80100%
roundnormalsp60100%
confidenormalst
dazzling gleamfairysp80100%