chinchou

#170

Types

  • water
  • electric

Abilities

  • water absorb (hidden)

    Absorbs water moves, healing for 1/4 max HP.

    Whenever a water-type move hits this Pokémon, it heals for 1/4 of its maximum HP, negating any other effect on it. Water moves will ignore this Pokémon's substitute.

  • illuminate

    Doubles the wild encounter rate.

    Overworld: If the lead Pokémon has this ability, the wild encounter rate is doubled. This ability has no effect in battle.

  • volt absorb

    Absorbs electric moves, healing for 1/4 max HP.

    Whenever an electric-type move hits this Pokémon, it heals for 1/4 of its maximum HP, negating any other effect on it. This ability will not take effect if this Pokémon is ground-type and thus immune to Electric moves. Electric moves will ignore this Pokémon's substitute. This effect includes non-damaging moves, i.e. thunder wave.

Stats

StatBaseProportion of max
Spe67
SpD56
SpA56
Def38
Atk38
HP75

Moves

By level-up

lvlMoveTypeCatPowerAcc
1supersonicnormalst55%
1bubblewatersp40100%
6thunder waveelectricst90%
9electro ballelectricsp100%
12water gunwatersp40100%
17confuse rayghostst100%
20bubble beamwatersp65100%
23sparkelectricph65100%
28signal beambugsp75100%
31flailnormalph100%
34dischargeelectricsp80100%
39take downnormalph9085%
42aqua ringwaterst
45hydro pumpwatersp11080%
47ion delugeelectricst
50chargeelectricst

By machine

MoveTypeCatPowerAcc
surfwatersp90100%
ice beamicesp90100%
blizzardicesp11070%
thunderboltelectricsp90100%
thunder waveelectricst90%
thunderelectricsp11070%
toxicpoisonst90%
double teamnormalst
waterfallwaterph80100%
restpsychicst
substitutenormalst
protectnormalst
swaggernormalst85%
attractnormalst100%
sleep talknormalst
returnnormalph100%
frustrationnormalph100%
hidden powernormalsp60100%
rain dancewaterst
hailicest
facadenormalph70100%
charge beamelectricsp5090%
roundnormalsp60100%
scaldwatersp80100%
volt switchelectricsp70100%
wild chargeelectricph90100%
confidenormalst
dazzling gleamfairysp80100%