sawk

#539

Types

  • fighting

Abilities

  • mold breaker (hidden)

    Bypasses targets' abilities if they could hinder or prevent a move.

    This Pokémon's moves completely ignore abilities that could hinder or prevent their effect on the target. For example, this Pokémon's moves ignore abilities that would fully negate them, such as water absorb; abilities that would prevent any of their effects, such as clear body, shell armor, or sticky hold; and abilities that grant any general protective benefit, such as simple, snow cloak, or thick fat. If an ability could either hinder or help this Pokémon's moves, e.g. dry skin or unaware, the ability is ignored either way. Abilities that do not fit this description, even if they could hinder moves in some other way, are not affected. For example, cursed body only affects potential future uses of the move, while liquid ooze and shadow tag can only hinder a move's effect on the user. This ablity cannot ignore type or form changes granted by abilities, for example color change or forecast; nor effects that were caused by abilities but are no longer tied to an ability, such as the rain from drizzle. This ability cannot ignore multitype at all. An ability ignored by this ability is only nullified while the move is being used. For example, this Pokémon's moves can paralyze a Pokémon with limber, but Limber will activate and heal the paralysis immediately thereafter, and this Pokémon's spikes are not affected by this ability after they have been placed. When this Pokémon enters battle, all participating trainers are notified that it has this ability. This ability functions identically to teravolt and turboblaze.

  • inner focus

    Prevents flinching.

    This Pokémon cannot flinch.

  • sturdy

    Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

    When this Pokémon is at full HP, any hit that would knock it out will instead leave it with 1 HP. Regardless of its current HP, it is also immune to the one-hit KO moves: fissure, guillotine, horn drill, and sheer cold. If this Pokémon is holding a focus sash, this ability takes precedence and the item will not be consumed.

Stats

StatBaseProportion of max
Spe85
SpD75
SpA30
Def75
Atk125
HP75

Moves

By level-up

lvlMoveTypeCatPowerAcc
1leernormalst100%
1focus energynormalst
1bidenormalph
1rock smashfightingph40100%
5double kickfightingph30100%
9low sweepfightingph65100%
13counterfightingph100%
17karate chopfightingph50100%
21brick breakfightingph75100%
25bulk upfightingst
29retaliatenormalph70100%
33endurenormalst
37quick guardfightingst
41close combatfightingph120100%
45reversalfightingph100%

By machine

MoveTypeCatPowerAcc
earthquakegroundph100100%
toxicpoisonst90%
double teamnormalst
restpsychicst
rock sliderockph7590%
substitutenormalst
protectnormalst
swaggernormalst85%
attractnormalst100%
sleep talknormalst
returnnormalph100%
frustrationnormalph100%
hidden powernormalsp60100%
rain dancewaterst
sunny dayfirest
facadenormalph70100%
tauntdarkst100%
brick breakfightingph75100%
rock tombrockph6095%
bulk upfightingst
paybackdarkph50100%
flingdarkph100%
poison jabpoisonph80100%
focus blastfightingsp12070%
giga impactnormalph15090%
stone edgerockph10080%
grass knotgrasssp100%
low sweepfightingph65100%
roundnormalsp60100%
bulldozegroundph60100%
work upnormalst
confidenormalst